

This allows you to choose more exotic familiar forms, like a pseudodragon and imp, and empower your familiar further through the use of invocations. This is great for getting yourself an owl, cat, bat, etc., but if you’d like a more exotic selection of creatures (with their interesting abilities), then you can choose to be a Pact of the Chain Warlock.

It allows you to summon a spirit, taking the form of an animal of your choice (examples and restrictions are given in the spell text), that you can communicate telepathically with, see through the senses of, and even cast through within a limited range. Longer-lasting Spellsįind Familiar – A prevalent 1st level ritual, this spell is available to Wizards, Pact of the Chain Warlocks, Druids (in a more limited form via TCoE optional rules), and everyone else via the Magic Initiate and Ritual Caster feats. This may be easier with a pre-trained animal, such as a purchased mastiff (for protecting the horses) or mount. By explaining how you are trying to entice, care for, and nurture a found animal, your DM may allow you to make skill checks (Animal Handling is fitting here, but a DM could ask you to use any skill and ability score they see fit) to convince the animal to stay and perhaps even train it. Animal Handling and RPįar more table-dependent is the route of recruiting an animal companion without any feature or spell to say that you de-facto get them. Word of caution, the animal will need an intelligence lower than 4 and to fail a Wisdom saving throw, which are often not a bad save on some animals. To have this on an ongoing basis would be a little costly on your spell slots, so strong roleplay (RP) during the charmed period is advised to win hearts instead of compelling minds. It allows you to charm a beast for 24 hours or until you or a party member harms it, which gives you a good start to calm a wild beast and show them you mean no harm. This 1st level spell is available to Bards, Druids, Rangers, Mark of Handling humans, and, (in a more limited form) Yuan-ti Purebloods. To start, we’ll cover the ways you could recruit a wild animal you meet into your party (and heart) these methods are less permanent and require more buy-in from your DM to work out. Let’s look over the various ways you can get yourself a steadfast animal companion in 5E: Less Permanent and DM-Dependent A keen-eyed scout, a ferocious warrior of claw and fang, or simply a comforting companion in a dark and scary place: animal companions can bring a lot of function and emotion to your character.
